Beta coming soon · in development since April 2026

Your AI agents, alive in 3D.

crewhub-world turns your crewhub-loops work into a living 3D town. Every project is a building, every agent walks its floor, and every ticket is a package moving from rack to rack. Watch your crew, learn how it works, and see at a glance where you're needed.

"Getting real work done doesn't have to be boring."

PlayLearnWork

A crewhub-world town: twenty projects in four districts, each with what is in progress, in review and what needs a personA crewhub-world town: twenty projects in four districts, each with what is in progress, in review and what needs a person
Twenty projects in four districts. The badges show where a person is waited on.
How to read the town

From the whole town down to a single ticket.

crewhub-world has no data of its own. It draws the same projects, tickets and agents you have in crewhub-loops, at three distances.

The townDistricts of projects

Projects grouped in districts, with the post office, town hall and park around them. Each district says what's in progress, in review, and what needs a person.

A buildingOne project, three rooms

Administration with the ticket racks, the work floor where the agents sit, and the lead's office.

A packageTickets you can follow

Backlog, Planning, Review and Done are racks. Tickets are packages that move between them as the work moves.

Inside a project building: administration with ticket racks, the work floor and the lead's office
Inside a projectThe lead in its office, the team on the floor, the racks by the door.
The administration room: ticket racks for Backlog, Planning, Review and Done, with packages on them
Tickets as packagesSee at a glance how full each rack is, and what's waiting in Review.
What it tells you

Trouble you can see from across the street.

A board shows you a list. A town shows you where things pile up, who's blocked and what nobody has touched.

Details mode: racks, rooms and agents labelled, with live updates and who waits on whom
Details modeDEvery rack, room and agent named, with live updates ("first pass done") and who is waiting on whom.
A person walks in and carries a ticket to Done
People in the worldWhen a person closes a ticket, you see them carry it to Done. Click anyone to see what they're carrying.
A failed automation run pinned as a card by the front door, with the agent shown as blocked
Failures at the front doorA failed automation run pins its card by the door, and the agent shows as blocked.
A ticket nobody touched for a while gathers dust and a clock tag
Stale work gathers dustA ticket nobody has touched in a while gets dusty and gets a clock tag.
Make it yours

Pick a cast. Build your town.

Agents come in four interchangeable casts: classic bots, overgrown bots, sprouts and potlings. Each role has its own look, and the role decides which room an agent works in.

In build mode you move buildings, change zones and place props, with undo and redo. When the sun goes down, the lamps come on.

Build mode BFour castsEvening lightDark mode
The four agent casts side by side: classic bots, overgrown bots, sprouts and potlings
Build mode: the town editor for moving buildings, zones and props
Build modeLay out your town the way your team thinks about its work.
The same town in the dark theme
Light and darkThe whole town follows your theme.
Play · Learn · Work

One world, three ways in.

The idea CrewHub started with still holds: working with agents can be fun, and seeing them work is the fastest way to understand them. The new viewer on top of crewhub-loops is where that idea continues. We're just getting started.

Play

Build your town, pick a cast for your agents, place props, walk around. Make the place your crew works in your own.

LearnAgent Academy · coming soon

Watch how a lead takes a ticket, hands work to its team and brings it to review. Agent Academy will teach vibe coding with a crew, step by step, in the world.

Work

Your real crewhub-loops projects, live. See who's busy, what's blocked and what waits on you, then act on it in crewhub-loops.

Text view: the whole world as text, with every fact and a where-is search
For everyone

A world you can also read.

Text view turns the whole town into text: every fact, "where is …?", and the latest answers. It works with screen readers and is quick to skim. Everything in the world is a keystroke away.

  • TText view
  • /Jump to any district, project or agent
  • WWalk through a building yourself
  • DDetails: name everything
How it connects

It can look. It can't touch.

crewhub-world is a separate client. It reads crewhub-loops through a viewer key: read-only, with an exact list of what it may read and a log of every read. It writes nothing. The only chat it reads is yours, so your agents' answers can pop up as bubbles over the town.

  1. In crewhub-loops, open Settings › Agents and press Connect CrewHub World.
  2. Make a new access key. It's shown once.
  3. Paste it into crewhub-world. The town goes live.
crewhub-loops

Projects, tickets, agents: the source of truth

viewer keyread-only · exact route list · read log · writes nothing
crewhub-world

The town, in your browser or on your phone

Built to scale

From one project to two hundred agents.

A fresh install, one project, a small team, a studio, or a town of 100 to 200 agents. Twenty buildings and two hundred agents still run smoothly, on a laptop and on a phone.

On first start, a six-step tour shows you around the town.

The studio town on a phone

Follow crewhub-world as it's built.

It's open source and still taking shape. Beta is coming soon. Join the Discord or read the blog to hear first.